擴增實境場景解謎玩具
AR technology augments room escape game
設計動機
我們以玩具產業為主要設計的方向來進行產品的開發以及探討在現今智慧型手機大眾普及化的時代 ,傳統玩具產業慢慢走向沒落,為了解決並提升傳統玩具市場的價值以及定位。 我們選擇結合了AR系統來呈現出傳統玩具的新風貌以及因應未來趨勢的創新產品。 家長為孩童選購玩具時,不外乎看重的是玩具帶給孩童的教育性與益智性。 因此結合了APP操作的遊玩系統與市場上極少出現的AR互動模式,大大的提升了孩童與玩具的互動性及延伸性。 不僅再次提高小孩對傳統玩具的興趣同時也能讓各年齡層的玩家體驗到一種創新的互動體驗。 不僅再次提升了傳統玩具市場在未來的產品機會也將玩具市場導向另外一種多元化的新產品趨勢。 相較於一般玩具,我們的差異與競爭力在於創新的互動體驗以及還未曾在市場上出現過的互動模式以及體驗。 在帶給大朋友小朋友創新遊玩體驗的同時,也藉由我們具有教育意義及深度的遊戲背景故事,讓玩家更能融入玩具來達到最高的遊玩效益以及品質。
We choose toy industry as the main design topic to carry out product development. Because of the popularization of smart phones , The traditional toy industry is slowly declining, in order to solve and enhance the value and positioning of the traditional toy industry. We decide to combine the AR system to present the new way of traditional toys and innovative products in response to future trends. When parents purchase toys for their kids , what they value is the instructive of the toy. Therefore, the combination of the APP-operated playing system and the AR interactive system which rarely appears in the toy industry that improves the interaction between the children and toy. It will not only increase children's interest in traditional toys but also allow players of all ages to experience an innovative experience which is more interactive. Not only has it once again improved the product opportunities in the traditional toy industry in the future but also led the toy industry to a new product trend that never appear before. Compared to general toys, a new innovative way of the playing system and experience are our difference and competitiveness which have not appeared on the market. While bringing innovative play experience to all ages players , we also set up a educational and decent background stories to increase the gaming quality and excitement.
設計動機
利用AR技術搭配實體場景玩具的配置 讓玩家即可利用手機下載我們專屬的互動程式來虛實互動的遊玩體驗 提高玩家在遊玩時的娛樂上的反饋 在遊戲中玩家必須觀察實體和實體互動,發現隱藏的內容來依序破解遊戲內關卡及故事。
Use AR technology to match the configuration of physical scene toys After downloading our exclusive interactive app , players may start to play the entire game. Improving the feedback of the entertainment while playing toy. During our game, players need to observe the interaction between the entities and discover hidden contents to sequentially solve the puzzles inside the game and stories.
Edcation Island
設計目標
藉由APP與AR的操作特色以及互動功能來提升及滿足消費者的遊戲體驗 帶給大眾尤其是孩童全新、富創意以及具教育意義的新興玩具產品是我們的主要設計目標 結合不同的互動技術來拓展以及開創出另一種能滿足消費者對於遊戲及玩具在聲光體驗上的樂趣。
Enhance and satisfy consumers' gaming experience through the operating features and interactive functions of APP and AR Our main design direction is to bringing a creative and educational new toy products to all ages players . Combining different interactive technologies to expand and create another way that can satisfy consumers in the sound and light experience of games and toys in mordern age.
Designer:
林明君Ming-Jun Lin
李予棠Yu-Tang Lee
張建勛Jian-Syun Jhang
Professor:
林運徵Yun-Jheng Lin
影片連結 :