科學教材-智能遙控船
HYDROFOIL-Educational Materials
設計動機
政府積極培育國防船艦領域的專業工程人才為基石,滿足前瞻長期與穩定之國防需求,以擴大國防產業規模、提升國防產業競爭力。
配合最新108課綱當中所新增的一個科學領域課程,科技領域課程理念是引導學生經由觀察與體驗日常生活中的需求或問題,在問題解決與實作的過 程中培養學生「設計思考」與「運算思維」的知能。
本設計主要目的是希望協助高中職生能夠在上大學之前就先學習海洋相關知識以及船舶原理,協助其自我探索、培養相關興趣,希望能在未來人才的培育上提供新穎的教材。
The government is actively cultivating professional engineering talents in the field of defense ships to meet the long-term and stable defense needs, so as to expand the scale of the defense industry and enhance the competitiveness of the defense industry.
In line with a new science curriculum in the latest 108 syllabus, the science and technology curriculum concept is to guide students to observe and experience the needs or problems in daily life, and to cultivate students' "design thinking" in the process of problem solving and implementation. The knowledge of "computational thinking".
The main purpose of this design is to help high school students learn marine-related knowledge and ship principles before university, assist them in self-exploration and cultivate related interests, and hope to provide novel teaching materials in the cultivation of future talents.
Technology Island
設計理念
本次專題設計目標在於運用遙控船教材,結合模型組合強調「做、用、想」的三大能力,非常助於動手做的學習,從擬真船艦上的製作,結合智能科技,到基本的船舶歷史知識、基本原理學習。在學習的過程中改良現有遙控船玩法,並透過自行手動操作及實地演練加深學習印象。
整體概念設計分為兩個階段,在課堂參與時學生可以透過自行組裝模船分件,從裡到外學習基本觀念,第二透過分配好的arduino模組件,並透過教學說明書的步驟,自行編寫程式。完成組合的設置後可以透過實地演練,親自到水面上遊玩,使學生充分的了解其船舶原理,並把整體心得,在下一次的上課時與同學進行討論,並回報給課堂老師。
因為改良現有遙控船玩法,使玩家能夠更投入到此教材的學習當中,富有遊玩娛樂性質,有別於一般傳統科學教材。
The goal of this special topic design is to use remote control boat teaching materials, combined with model combination to emphasize the three abilities of "doing, using and thinking", which is very helpful for hands-on learning, from the production of realistic ships, combined with intelligent technology, to basic Learn about ship history and basic principles. In the learning process, the existing remote control boat gameplay is improved, and the learning impression is deepened through manual operation and field exercises.
The overall conceptual design is divided into two stages. When participating in the class, students can learn the basic concepts from the inside out by assembling the model boats by themselves. Second, through the assigned arduino module components, and through the steps of the instruction manual, Write the program.After completing the set-up, you can go to the water to play in the field through field exercises, so that students can fully understand the principle of the ship, and discuss the overall experience with classmates in the next class, and report back to the classroom teacher.
Because of the improvement of the existing remote control boat gameplay, players can be more involved in the learning of this textbook, which is full of play and entertainment properties, which is different from ordinary traditional science textbooks.
設計目標
對在職教育體系的師生們, 能因為此教材強化知識理解力提高整體教育水準, 達到實際上寓教於樂的目標。
For teachers and students in the education system, able to strengthen knowledge while understanding and improving the overall education level with this design, most importantly, achieve the goal of teaching and learning.
Designer:
趙冠華 Kuan-Hua Chao
王育仁 Yu-Ren Wang
Professor:
郭鶴琳Ho-Lin Kuo